“The key (...) is designing your game such that players are doing 3 things at all times: exercising a skill, taking risks, and working a strategy”
Jesse Schell
The Art of Game Design, Book of Lenses; 3rd Edition
Our development philosophy:
fun-to-play games with fast pace and score-chasing focus
strong party gaming / multiplayer factor
important topics presented in light form
stunning audio-visual ingredients
Original IP we are developing:
3D action-destruction platformer (UE5)
adrenaline-pumping gameplay
single player campaign and multiplayer modes
Score-chasing competitive focus
Intriguing story with multiple conflicts